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<h1>ks0108.c</h1><a href="ks0108_8c.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001 <span class="comment">/*! \file ks0108.c \brief Graphic LCD driver for HD61202/KS0108 displays. */</span>
00002 <span class="comment">//*****************************************************************************</span>
00003 <span class="comment">//</span>
00004 <span class="comment">// File Name : 'ks0108.c'</span>
00005 <span class="comment">// Title : Graphic LCD driver for HD61202/KS0108 displays</span>
00006 <span class="comment">// Author : Pascal Stang - Copyright (C) 2001-2003</span>
00007 <span class="comment">// Date : 10/19/2002</span>
00008 <span class="comment">// Revised : 5/5/2003</span>
00009 <span class="comment">// Version : 0.5</span>
00010 <span class="comment">// Target MCU : Atmel AVR</span>
00011 <span class="comment">// Editor Tabs : 4</span>
00012 <span class="comment">//</span>
00013 <span class="comment">// NOTE: This code is currently below version 1.0, and therefore is considered</span>
00014 <span class="comment">// to be lacking in some functionality or documentation, or may not be fully</span>
00015 <span class="comment">// tested. Nonetheless, you can expect most functions to work.</span>
00016 <span class="comment">//</span>
00017 <span class="comment">// This code is distributed under the GNU Public License</span>
00018 <span class="comment">// which can be found at http://www.gnu.org/licenses/gpl.txt</span>
00019 <span class="comment">//</span>
00020 <span class="comment">//*****************************************************************************</span>
00021
00022 <span class="preprocessor">#ifndef WIN32</span>
00023 <span class="preprocessor"></span><span class="comment">// AVR specific includes</span>
00024 <span class="preprocessor"> #include <avr/io.h></span>
00025 <span class="preprocessor"> #include <avr/interrupt.h></span>
00026 <span class="preprocessor">#endif</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="global_8h.html">global.h</a>"</span>
00029 <span class="preprocessor">#include "<a class="code" href="ks0108_8h.html">ks0108.h</a>"</span>
00030
00031 <span class="comment">// global variables</span>
00032 GrLcdStateType GrLcdState;
00033
00034 <span class="comment">/*************************************************************/</span>
00035 <span class="comment">/********************** LOCAL FUNCTIONS **********************/</span>
00036 <span class="comment">/*************************************************************/</span>
00037
00038 <span class="keywordtype">void</span> glcdInitHW(<span class="keywordtype">void</span>)
00039 {
00040 <span class="comment">// initialize I/O ports</span>
00041 <span class="comment">// if I/O interface is in use</span>
00042 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>
00043 <span class="preprocessor"></span>
00044 <span class="comment">//TODO: make setup of chip select lines contingent on how</span>
00045 <span class="comment">// many controllers are actually in the display</span>
00046
00047 <span class="comment">// initialize LCD control lines levels</span>
00048 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
00049 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00050 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00051 cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS0);
00052 cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS1);
00053 cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS2);
00054 cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS3);
00055 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RESET);
00056 <span class="comment">// initialize LCD control port to output</span>
00057 sbi(GLCD_CTRL_DDR, GLCD_CTRL_RS);
00058 sbi(GLCD_CTRL_DDR, GLCD_CTRL_RW);
00059 sbi(GLCD_CTRL_DDR, GLCD_CTRL_E);
00060 sbi(GLCD_CTRL_DDR, GLCD_CTRL_CS0);
00061 sbi(GLCD_CTRL_DDR, GLCD_CTRL_CS1);
00062 sbi(GLCD_CTRL_DDR, GLCD_CTRL_CS2);
00063 sbi(GLCD_CTRL_DDR, GLCD_CTRL_CS3);
00064 sbi(GLCD_CTRL_DDR, GLCD_CTRL_RESET);
00065 <span class="comment">// initialize LCD data</span>
00066 outb(GLCD_DATA_PORT, 0x00);
00067 <span class="comment">// initialize LCD data port to output</span>
00068 outb(GLCD_DATA_DDR, 0xFF);
00069 <span class="preprocessor">#endif</span>
00070 <span class="preprocessor"></span>}
00071
00072 <span class="keywordtype">void</span> glcdControllerSelect(u08 controller)
00073 {
00074 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>
00075 <span class="preprocessor"></span> <span class="comment">//TODO: make control of chip select lines contingent on how</span>
00076 <span class="comment">// many controllers are actually in the display</span>
00077
00078 <span class="comment">// unselect all controllers</span>
00079 cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS0);
00080 cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS1);
00081 cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS2);
00082 cbi(GLCD_CTRL_PORT, GLCD_CTRL_CS3);
00083
00084 <span class="comment">// select requested controller</span>
00085 <span class="keywordflow">switch</span>(controller)
00086 {
00087 <span class="keywordflow">case</span> 0: sbi(GLCD_CTRL_PORT, GLCD_CTRL_CS0); <span class="keywordflow">break</span>;
00088 <span class="keywordflow">case</span> 1: sbi(GLCD_CTRL_PORT, GLCD_CTRL_CS1); <span class="keywordflow">break</span>;
00089 <span class="keywordflow">case</span> 2: sbi(GLCD_CTRL_PORT, GLCD_CTRL_CS2); <span class="keywordflow">break</span>;
00090 <span class="keywordflow">case</span> 3: sbi(GLCD_CTRL_PORT, GLCD_CTRL_CS3); <span class="keywordflow">break</span>;
00091 <span class="keywordflow">default</span>: <span class="keywordflow">break</span>;
00092 }
00093 <span class="preprocessor">#endif</span>
00094 <span class="preprocessor"></span>}
00095
00096 <span class="keywordtype">void</span> glcdBusyWait(u08 controller)
00097 {
00098 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>
00099 <span class="preprocessor"></span> cli();
00100 <span class="comment">// wait until LCD busy bit goes to zero</span>
00101 <span class="comment">// select the controller chip</span>
00102 glcdControllerSelect(controller);
00103 <span class="comment">// do a read from control register</span>
00104 outb(GLCD_DATA_PORT, 0xFF);
00105 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
00106 outb(GLCD_DATA_DDR, 0x00);
00107 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00108 sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00109 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00110 <span class="keywordflow">while</span>(inb(GLCD_DATA_PIN) & GLCD_STATUS_BUSY)
00111 {
00112 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00113 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00114 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00115 sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00116 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00117 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00118 }
00119 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00120 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00121 outb(GLCD_DATA_DDR, 0xFF);
00122 sei();
00123 <span class="preprocessor">#else</span>
00124 <span class="preprocessor"></span> <span class="comment">// sbi(MCUCR, SRW); // enable RAM waitstate</span>
00125 <span class="comment">// wait until LCD busy bit goes to zero</span>
00126 <span class="keywordflow">while</span>(*(<span class="keyword">volatile</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *)
00127 (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller) & GLCD_STATUS_BUSY);
00128 <span class="comment">// cbi(MCUCR, SRW); // disable RAM waitstate</span>
00129 <span class="preprocessor">#endif</span>
00130 <span class="preprocessor"></span>}
00131
00132 <span class="keywordtype">void</span> glcdControlWrite(u08 controller, u08 data)
00133 {
00134 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>
00135 <span class="preprocessor"></span> cli();
00136 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>
00137 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
00138 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00139 sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00140 outb(GLCD_DATA_DDR, 0xFF);
00141 outb(GLCD_DATA_PORT, data);
00142 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00143 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00144 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00145 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00146 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00147 sei();
00148 <span class="preprocessor">#else</span>
00149 <span class="preprocessor"></span> <span class="comment">//sbi(MCUCR, SRW); // enable RAM waitstate</span>
00150 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>
00151 *(<span class="keyword">volatile</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller) = data;
00152 <span class="comment">//cbi(MCUCR, SRW); // disable RAM waitstate</span>
00153 <span class="preprocessor">#endif</span>
00154 <span class="preprocessor"></span>}
00155
00156 u08 glcdControlRead(u08 controller)
00157 {
00158 <span class="keyword">register</span> u08 data;
00159 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>
00160 <span class="preprocessor"></span> cli();
00161 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>
00162 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
00163 outb(GLCD_DATA_DDR, 0x00);
00164 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00165 sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00166 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00167 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00168 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00169 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00170 data = inb(GLCD_DATA_PIN);
00171 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00172 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00173 outb(GLCD_DATA_DDR, 0xFF);
00174 sei();
00175 <span class="preprocessor">#else</span>
00176 <span class="preprocessor"></span> <span class="comment">//sbi(MCUCR, SRW); // enable RAM waitstate</span>
00177 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>
00178 data = *(<span class="keyword">volatile</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller);
00179 <span class="comment">//cbi(MCUCR, SRW); // disable RAM waitstate</span>
00180 <span class="preprocessor">#endif</span>
00181 <span class="preprocessor"></span> <span class="keywordflow">return</span> data;
00182 }
00183
00184 <span class="keywordtype">void</span> glcdDataWrite(u08 data)
00185 {
00186 <span class="keyword">register</span> u08 controller = (GrLcdState.lcdXAddr/GLCD_CONTROLLER_XPIXELS);
00187 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>
00188 <span class="preprocessor"></span> cli();
00189 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>
00190 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
00191 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00192 sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00193 outb(GLCD_DATA_DDR, 0xFF);
00194 outb(GLCD_DATA_PORT, data);
00195 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00196 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00197 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00198 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00199 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00200 sei();
00201 <span class="preprocessor">#else</span>
00202 <span class="preprocessor"></span> <span class="comment">//sbi(MCUCR, SRW); // enable RAM waitstate</span>
00203 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>
00204 *(<span class="keyword">volatile</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller) = data;
00205 <span class="comment">//cbi(MCUCR, SRW); // disable RAM waitstate</span>
00206 <span class="preprocessor">#endif</span>
00207 <span class="preprocessor"></span> <span class="comment">// increment our local address counter</span>
00208 GrLcdState.ctrlr[controller].xAddr++;
00209 GrLcdState.lcdXAddr++;
00210 <span class="keywordflow">if</span>(GrLcdState.lcdXAddr >= GLCD_XPIXELS)
00211 {
00212 GrLcdState.lcdYAddr++;
00213 glcdSetYAddress(GrLcdState.lcdYAddr);
00214 glcdSetXAddress(0);
00215 }
00216 }
00217
00218 u08 glcdDataRead(<span class="keywordtype">void</span>)
00219 {
00220 <span class="keyword">register</span> u08 data;
00221 <span class="keyword">register</span> u08 controller = (GrLcdState.lcdXAddr/GLCD_CONTROLLER_XPIXELS);
00222 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>
00223 <span class="preprocessor"></span> cli();
00224 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>
00225 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);
00226 outb(GLCD_DATA_DDR, 0x00);
00227 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00228 sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00229 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00230 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00231 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00232 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);
00233 data = inb(GLCD_DATA_PIN);
00234 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);
00235 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);
00236 sei();
00237 <span class="preprocessor">#else</span>
00238 <span class="preprocessor"></span> <span class="comment">//sbi(MCUCR, SRW); // enable RAM waitstate</span>
00239 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>
00240 data = *(<span class="keyword">volatile</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller);
00241 <span class="comment">//cbi(MCUCR, SRW); // disable RAM waitstate</span>
00242 <span class="preprocessor">#endif</span>
00243 <span class="preprocessor"></span> <span class="comment">// increment our local address counter</span>
00244 GrLcdState.ctrlr[controller].xAddr++;
00245 GrLcdState.lcdXAddr++;
00246 <span class="keywordflow">if</span>(GrLcdState.lcdXAddr >= GLCD_XPIXELS)
00247 {
00248 GrLcdState.lcdYAddr++;
00249 glcdSetYAddress(GrLcdState.lcdYAddr);
00250 glcdSetXAddress(0);
00251 }
00252 <span class="keywordflow">return</span> data;
00253 }
00254
00255 <span class="keywordtype">void</span> glcdReset(u08 resetState)
00256 {
00257 <span class="comment">// reset lcd if argument is true</span>
00258 <span class="comment">// run lcd if argument is false</span>
00259 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>
00260 <span class="preprocessor"></span> <span class="keywordflow">if</span>(resetState)
00261 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RESET);
00262 <span class="keywordflow">else</span>
00263 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RESET);
00264 <span class="preprocessor">#endif</span>
00265 <span class="preprocessor"></span>}
00266
00267 <span class="keywordtype">void</span> glcdSetXAddress(u08 xAddr)
00268 {
00269 u08 i;
00270 <span class="comment">// record address change locally</span>
00271 GrLcdState.lcdXAddr = xAddr;
00272
00273 <span class="comment">// clear y (col) address on all controllers</span>
00274 <span class="keywordflow">for</span>(i=0; i<GLCD_NUM_CONTROLLERS; i++)
00275 {
00276 glcdControlWrite(i, GLCD_SET_Y_ADDR | 0x00);
00277 GrLcdState.ctrlr[i].xAddr = 0;
00278 }
00279
00280 <span class="comment">// set y (col) address on destination controller</span>
00281 glcdControlWrite((GrLcdState.lcdXAddr/GLCD_CONTROLLER_XPIXELS),
00282 GLCD_SET_Y_ADDR | (GrLcdState.lcdXAddr & 0x3F));
00283 }
00284
00285 <span class="keywordtype">void</span> glcdSetYAddress(u08 yAddr)
00286 {
00287 u08 i;
00288 <span class="comment">// record address change locally</span>
00289 GrLcdState.lcdYAddr = yAddr;
00290 <span class="comment">// set page address for all controllers</span>
00291 <span class="keywordflow">for</span>(i=0; i<GLCD_NUM_CONTROLLERS; i++)
00292 {
00293 glcdControlWrite(i, GLCD_SET_PAGE | yAddr);
00294 }
00295 }
00296
00297 <span class="comment">/*************************************************************/</span>
00298 <span class="comment">/********************* PUBLIC FUNCTIONS **********************/</span>
00299 <span class="comment">/*************************************************************/</span>
00300
<a name="l00301"></a><a class="code" href="ks0108_8h.html#a19">00301</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a11">glcdInit</a>()
00302 {
00303 u08 i;
00304 <span class="comment">// initialize hardware</span>
00305 glcdInitHW();
00306 <span class="comment">// bring lcd out of reset</span>
00307 glcdReset(FALSE);
00308 <span class="comment">// Turn on LCD</span>
00309 <span class="keywordflow">for</span>(i=0; i<GLCD_NUM_CONTROLLERS; i++)
00310 {
00311 glcdControlWrite(i, GLCD_ON_CTRL | GLCD_ON_DISPLAY);
00312 }
00313 <span class="comment">// clear lcd</span>
00314 <a class="code" href="ks0108_8c.html#a13">glcdClearScreen</a>();
00315 <span class="comment">// initialize positions</span>
00316 <a class="code" href="ks0108_8c.html#a12">glcdHome</a>();
00317 }
00318
<a name="l00319"></a><a class="code" href="ks0108_8h.html#a21">00319</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a12">glcdHome</a>(<span class="keywordtype">void</span>)
00320 {
00321 u08 i;
00322 <span class="comment">// initialize addresses/positions</span>
00323 <a class="code" href="ks0108_8c.html#a14">glcdStartLine</a>(0);
00324 <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(0,0);
00325 <span class="comment">// initialize local data structures</span>
00326 <span class="keywordflow">for</span>(i=0; i<GLCD_NUM_CONTROLLERS; i++)
00327 {
00328 GrLcdState.ctrlr[i].xAddr = 0;
00329 GrLcdState.ctrlr[i].yAddr = 0;
00330 }
00331 }
00332
<a name="l00333"></a><a class="code" href="ks0108_8h.html#a20">00333</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a13">glcdClearScreen</a>(<span class="keywordtype">void</span>)
00334 {
00335 u08 pageAddr;
00336 u08 xAddr;
00337
00338 <span class="comment">// clear LCD</span>
00339 <span class="comment">// loop through all pages</span>
00340 <span class="keywordflow">for</span>(pageAddr=0; pageAddr<(GLCD_YPIXELS>>3); pageAddr++)
00341 {
00342 <span class="comment">// set page address</span>
00343 <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(0, pageAddr);
00344 <span class="comment">// clear all lines of this page of display memory</span>
00345 <span class="keywordflow">for</span>(xAddr=0; xAddr<GLCD_XPIXELS; xAddr++)
00346 {
00347 glcdDataWrite(0x00);
00348 }
00349 }
00350 }
00351
<a name="l00352"></a><a class="code" href="ks0108_8h.html#a24">00352</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a14">glcdStartLine</a>(u08 start)
00353 {
00354 glcdControlWrite(0, GLCD_START_LINE | start);
00355 glcdControlWrite(1, GLCD_START_LINE | start);
00356 }
00357
<a name="l00358"></a><a class="code" href="ks0108_8h.html#a23">00358</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(u08 x, u08 yLine)
00359 {
00360 <span class="comment">// set addresses</span>
00361 glcdSetYAddress(yLine);
00362 glcdSetXAddress(x);
00363 }
00364
<a name="l00365"></a><a class="code" href="ks0108_8h.html#a22">00365</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a16">glcdGotoChar</a>(u08 line, u08 col)
00366 {
00367 <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(col*6, line);
00368 }
00369
<a name="l00370"></a><a class="code" href="ks0108_8h.html#a25">00370</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a17">glcdDelay</a>(u16 p) <span class="comment">// 1-8us ...2-13us ...5-31us</span>
00371 { <span class="comment">// 10-60us ...50-290us</span>
00372 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i; <span class="comment">// 100-580us ...500-2,9ms</span>
00373 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> j; <span class="comment">// 1000-5,8ms ...5000-29ms</span>
00374 <span class="comment">// 10000-56ms ...30000-170ms</span>
00375 <span class="comment">// 50000-295ms...60000-345ms</span>
00376 <span class="comment">// for (i = 0; i < p; i++) for (j = 0; j < 10; j++) asm volatile ("nop");</span>
00377 <span class="keywordflow">for</span> (i = 0; i < p; i++) <span class="keywordflow">for</span> (j = 0; j < 10; j++);
00378 }
00379
00380
00381 <span class="comment">// Higher level functionality has been moved to the API-layer glcd.c/glcd.h</span>
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