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8 <h1>ks0108.h</h1><a href="ks0108_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001 <span class="comment">/*! \file ks0108.h \brief Graphic LCD driver for HD61202/KS0108 displays. */</span>
9 00002 <span class="comment">//*****************************************************************************</span>
10 00003 <span class="comment">//</span>
11 00004 <span class="comment">// File Name : 'ks0108.h'</span>
12 00005 <span class="comment">// Title : Graphic LCD driver for HD61202/KS0108 displays</span>
13 00006 <span class="comment">// Author : Pascal Stang - Copyright (C) 2001-2003</span>
14 00007 <span class="comment">// Date : 10/19/2002</span>
15 00008 <span class="comment">// Revised : 5/1/2003</span>
16 00009 <span class="comment">// Version : 0.5</span>
17 00010 <span class="comment">// Target MCU : Atmel AVR</span>
18 00011 <span class="comment">// Editor Tabs : 4</span>
19 00012 <span class="comment">//</span>
20 00013 <span class="comment">// NOTE: This code is currently below version 1.0, and therefore is considered</span>
21 00014 <span class="comment">// to be lacking in some functionality or documentation, or may not be fully</span>
22 00015 <span class="comment">// tested. Nonetheless, you can expect most functions to work.</span>
23 00016 <span class="comment">//</span><span class="comment"></span>
24 00017 <span class="comment">/// \ingroup driver_hw</span>
25 00018 <span class="comment">/// \defgroup ks0108 Graphic LCD Driver for HD61202/KS0108-based Displays (ks0108.c)</span>
26 00019 <span class="comment">/// \code #include "ks0108.h" \endcode</span>
27 00020 <span class="comment">/// \par Overview</span>
28 00021 <span class="comment">/// This display driver performs the basic functions necessary to access</span>
29 00022 <span class="comment">/// any graphic LCD based on the KS0108 or HD61202 controller chip.  For more</span>
30 00023 <span class="comment">/// advanced functions, use this driver in conjunction with glcd.c.</span>
31 00024 <span class="comment">/// KS0108/HD61202 displays typically range in size from 64x32 pixels to</span>
32 00025 <span class="comment">/// 128x128 pixels and up to 3" square.  To determine whether a display is</span>
33 00026 <span class="comment">/// compatible, you should look for the above controller chips to be mounted</span>
34 00027 <span class="comment">/// on the PC board attached to the display glass.  The controller chips are</span>
35 00028 <span class="comment">/// about 1/2" x 3/4" and have 80+ pins. On larger displays, you may also see</span>
36 00029 <span class="comment">/// slave LCD driver chips with the numbers KS0107 or HD61203.  The display</span>
37 00030 <span class="comment">/// will likely have an 18 or 20-pin interface.  The interface from the LCD</span>
38 00031 <span class="comment">/// to an AVR processor does not require any additional hardware.  If you can</span>
39 00032 <span class="comment">/// locate a datasheet for your display, that plus the information in the</span>
40 00033 <span class="comment">/// ks0108conf.h file should be all you need to get hooked up.</span>
41 00034 <span class="comment"></span><span class="comment">//</span>
42 00035 <span class="comment">// This code is distributed under the GNU Public License</span>
43 00036 <span class="comment">// which can be found at http://www.gnu.org/licenses/gpl.txt</span>
44 00037 <span class="comment">//</span>
45 00038 <span class="comment">//*****************************************************************************</span>
46 00039
47 00040
48 00041 <span class="preprocessor">#ifndef KS0108_H</span>
49 00042 <span class="preprocessor"></span><span class="preprocessor">#define KS0108_H</span>
50 00043 <span class="preprocessor"></span>
51 00044 <span class="preprocessor">#include "<a class="code" href="global_8h.html">global.h</a>"</span>
52 00045
53 00046 <span class="preprocessor">#include "<a class="code" href="ks0108conf_8h.html">ks0108conf.h</a>"</span>
54 00047
55 00048 <span class="comment">// HD61202/KS0108 command set</span>
56 00049 <span class="preprocessor">#define GLCD_ON_CTRL 0x3E // 0011111X: lcd on/off control</span>
57 00050 <span class="preprocessor"></span><span class="preprocessor">#define GLCD_ON_DISPLAY 0x01 // DB0: turn display on</span>
58 00051 <span class="preprocessor"></span>
59 00052 <span class="preprocessor">#define GLCD_START_LINE 0xC0 // 11XXXXXX: set lcd start line</span>
60 00053 <span class="preprocessor"></span>
61 00054 <span class="preprocessor">#define GLCD_SET_PAGE 0xB8 // 10111XXX: set lcd page (X) address</span>
62 00055 <span class="preprocessor"></span><span class="preprocessor">#define GLCD_SET_Y_ADDR 0x40 // 01YYYYYY: set lcd Y address</span>
63 00056 <span class="preprocessor"></span>
64 00057 <span class="preprocessor">#define GLCD_STATUS_BUSY 0x80 // (1)-&gt;LCD IS BUSY</span>
65 00058 <span class="preprocessor"></span><span class="preprocessor">#define GLCD_STATUS_ONOFF 0x20 // (0)-&gt;LCD IS ON</span>
66 00059 <span class="preprocessor"></span><span class="preprocessor">#define GLCD_STATUS_RESET 0x10 // (1)-&gt;LCD IS RESET</span>
67 00060 <span class="preprocessor"></span>
68 00061 <span class="comment">// determine the number of controllers</span>
69 00062 <span class="comment">// (make sure we round up for partial use of more than one controller)</span>
70 00063 <span class="preprocessor">#define GLCD_NUM_CONTROLLERS ((GLCD_XPIXELS+GLCD_CONTROLLER_XPIXELS-1)/GLCD_CONTROLLER_XPIXELS)</span>
71 00064 <span class="preprocessor"></span>
72 00065 <span class="comment">// typedefs/structures</span>
73 00066 <span class="keyword">typedef</span> <span class="keyword">struct </span>struct_GrLcdCtrlrStateType
74 00067 {
75 00068 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> xAddr;
76 00069 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> yAddr;
77 00070 } GrLcdCtrlrStateType;
78 00071
79 00072 <span class="keyword">typedef</span> <span class="keyword">struct </span>struct_GrLcdStateType
80 00073 {
81 00074 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> lcdXAddr;
82 00075 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> lcdYAddr;
83 00076 GrLcdCtrlrStateType ctrlr[GLCD_NUM_CONTROLLERS];
84 00077 } GrLcdStateType;
85 00078
86 00079 <span class="comment">// function prototypes</span>
87 00080 <span class="keywordtype">void</span> glcdInitHW(<span class="keywordtype">void</span>);
88 00081 <span class="keywordtype">void</span> glcdBusyWait(u08 controller);
89 00082 <span class="keywordtype">void</span> glcdControlWrite(u08 controller, u08 data);
90 00083 u08 glcdControlRead(u08 controller);
91 00084 <span class="keywordtype">void</span> glcdDataWrite(u08 data);
92 00085 u08 glcdDataRead(<span class="keywordtype">void</span>);
93 00086 <span class="keywordtype">void</span> glcdSetXAddress(u08 xAddr);
94 00087 <span class="keywordtype">void</span> glcdSetYAddress(u08 yAddr);
95 00088
96 00089 <span class="comment"></span>
97 00090 <span class="comment">//! Initialize the display, clear it, and prepare it for access</span>
98 00091 <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a11">glcdInit</a>(<span class="keywordtype">void</span>);<span class="comment"></span>
99 00092 <span class="comment">//! Clear the display</span>
100 00093 <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a13">glcdClearScreen</a>(<span class="keywordtype">void</span>);<span class="comment"></span>
101 00094 <span class="comment">//! Set display memory access point back to upper,left corner</span>
102 00095 <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a12">glcdHome</a>(<span class="keywordtype">void</span>);<span class="comment"></span>
103 00096 <span class="comment">//! Set display memory access point to row [line] and column [col] assuming 5x7 font</span>
104 00097 <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a16">glcdGotoChar</a>(u08 line, u08 col);<span class="comment"></span>
105 00098 <span class="comment">//! Set display memory access point to [x] horizontal pixel and [y] vertical line</span>
106 00099 <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(u08 x, u08 yLine);<span class="comment"></span>
107 00100 <span class="comment">//! Set display memory access point to row [line] and column [col] assuming 5x7 font</span>
108 00101 <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a14">glcdStartLine</a>(u08 start);<span class="comment"></span>
109 00102 <span class="comment">//! Generic delay routine for timed glcd access</span>
110 00103 <span class="comment"></span><span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a17">glcdDelay</a>(u16 p);
111 00104 <span class="preprocessor">#endif</span>
112 </pre></div><hr size="1"><address style="align: right;"><small>Generated on Sun Oct 29 03:41:07 2006 for Procyon AVRlib by&nbsp;
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