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8 <h1>fixedpt.h</h1><a href="fixedpt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001 <span class="comment">/*! \file fixedpt.h \brief Fixed-point math function library. */</span>
9 00002 <span class="comment">//*****************************************************************************</span>
10 00003 <span class="comment">//</span>
11 00004 <span class="comment">// File Name : 'fixedpt.h'</span>
12 00005 <span class="comment">// Title : Fixed-point math function library</span>
13 00006 <span class="comment">// Author : Pascal Stang - Copyright (C) 2003</span>
14 00007 <span class="comment">// Created : 2003.01.26</span>
15 00008 <span class="comment">// Revised : 2003.02.04</span>
16 00009 <span class="comment">// Version : 0.1</span>
17 00010 <span class="comment">// Target MCU : Atmel AVR Series</span>
18 00011 <span class="comment">// Editor Tabs : 4</span>
19 00012 <span class="comment">//</span>
20 00013 <span class="comment">// NOTE: This code is currently below version 1.0, and therefore is considered</span>
21 00014 <span class="comment">// to be lacking in some functionality or documentation, or may not be fully</span>
22 00015 <span class="comment">// tested. Nonetheless, you can expect most functions to work.</span>
23 00016 <span class="comment">//</span><span class="comment"></span>
24 00017 <span class="comment">/// \ingroup general</span>
25 00018 <span class="comment">/// \defgroup fixedpt Fixed-Point Math Function Library (fixedpt.c)</span>
26 00019 <span class="comment">/// \code #include "fixedpt.h" \endcode</span>
27 00020 <span class="comment">/// \par Overview</span>
28 00021 <span class="comment">/// This library provides basic fixed-point math operations implemented in</span>
29 00022 <span class="comment">/// C. Fixed-point math is a system by which integer variables can</span>
30 00023 <span class="comment">/// represent fractional values with a fixed precision "behind" the decimal</span>
31 00024 <span class="comment">/// point (like a fixed number of decimal places). Fixed-point math is</span>
32 00025 <span class="comment">/// typically 10x faster to execute than floating-point math, and should</span>
33 00026 <span class="comment">/// be used when a limited amount of fractional precision is sufficient</span>
34 00027 <span class="comment">/// (such as 4ths, or 10ths, or 128ths, etc).</span>
35 00028 <span class="comment">///</span>
36 00029 <span class="comment">/// \note This library is really meant more as a demonstration of fixed-pt</span>
37 00030 <span class="comment">/// math. For best code-efficiency and speed, you are enouraged to take</span>
38 00031 <span class="comment">/// the code you see in these functions and copy it into your own code.</span>
39 00032 <span class="comment"></span><span class="comment">//</span>
40 00033 <span class="comment">// This code is distributed under the GNU Public License</span>
41 00034 <span class="comment">// which can be found at http://www.gnu.org/licenses/gpl.txt</span>
42 00035 <span class="comment">//</span>
43 00036 <span class="comment">//*****************************************************************************</span>
44 00037
45 00038 <span class="preprocessor">#ifndef FIXEDPT_H</span>
46 00039 <span class="preprocessor"></span><span class="preprocessor">#define FIXEDPT_H</span>
47 00040 <span class="preprocessor"></span>
48 00041 <span class="preprocessor">#include "<a class="code" href="global_8h.html">global.h</a>"</span>
49 00042
50 00043 <span class="comment">// constants/macros/typdefs</span>
51 00044
52 00045 <span class="comment">// functions</span>
53 00046 <span class="comment"></span>
54 00047 <span class="comment">//! fixedptInit() initializes fixed-point math function library</span>
55 00048 <span class="comment"></span><span class="comment">// set the number of bits to use behind the point</span>
56 00049 <span class="keywordtype">void</span> <a class="code" href="fixedpt_8c.html#a1">fixedptInit</a>(u08 fixedPtBits);
57 00050 <span class="comment"></span>
58 00051 <span class="comment">//! convert integer to fixed-point number</span>
59 00052 <span class="comment"></span>s32 <a class="code" href="fixedpt_8c.html#a2">fixedptConvertFromInt</a>(s32 int_number);
60 00053 <span class="comment"></span>
61 00054 <span class="comment">//! convert fixed-point number to integer</span>
62 00055 <span class="comment"></span>s32 <a class="code" href="fixedpt_8c.html#a3">fixedptConvertToInt</a>(s32 fp_number);
63 00056 <span class="comment"></span>
64 00057 <span class="comment">//! add a and b (a+b) with fixed-point math</span>
65 00058 <span class="comment"></span>s32 <a class="code" href="fixedpt_8c.html#a4">fixedptAdd</a>(s32 a, s32 b);
66 00059 <span class="comment"></span>
67 00060 <span class="comment">//! subtract a and b (a-b) with fixed-point math</span>
68 00061 <span class="comment"></span>s32 <a class="code" href="fixedpt_8c.html#a5">fixedptSubtract</a>(s32 a, s32 b);
69 00062 <span class="comment"></span>
70 00063 <span class="comment">//! multiply a and b (a*b) with fixed-point math</span>
71 00064 <span class="comment"></span>s32 <a class="code" href="fixedpt_8c.html#a6">fixedptMultiply</a>(s32 a, s32 b);
72 00065 <span class="comment"></span>
73 00066 <span class="comment">//! divide numer by denom (numer/denom) with fixed-point math</span>
74 00067 <span class="comment"></span>s32 <a class="code" href="fixedpt_8c.html#a7">fixedptDivide</a>(s32 numer, s32 denom);
75 00068
76 00069 <span class="preprocessor">#endif</span>
77 </pre></div><hr size="1"><address style="align: right;"><small>Generated on Sun Oct 29 03:41:06 2006 for Procyon AVRlib by&nbsp;
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